Latest Humanoid Jobs

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AI Data Collector (Night Shift)

As an AI Data Collector, you will teleoperate humanoid robots and collect high-quality datasets for training AI models. The role involves hands-on work with physical robots, precise data annotation, and continuous improvement of processes in a fast-paced, team-oriented environment.

Humanoid London, United Kingdom
On-site Permanent
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Senior Dev/ML Ops Engineer

This role involves owning the full lifecycle of machine learning models and core infrastructure, building CI/CD pipelines for software and ML workflows, and ensuring production systems are reliable, scalable, and secure. The engineer will work closely with data scientists and product teams to deploy ML-powered features, automate orchestration using DevOps tools, and maintain observability and security across distributed systems. A strong focus is placed on automation, collaboration, and staying current with MLOps and infrastructure best practices.

Humanoid London, United Kingdom
On-site Permanent
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Robotics Simulation & Control Engineer

Design and validate next-generation humanoid and wheeled robot platforms using physics simulation and reinforcement learning. Develop tools to evaluate locomotion, manipulation, and dynamic performance before hardware deployment, and maintain canonical robot models used across simulation and control systems. Collaborate with cross-functional teams to inform robot architecture, actuator selection, and control strategies through quantitative simulation-based analysis.

Humanoid London, United Kingdom
On-site Permanent
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Software Control Teleoperation Engineer

Develop VR-based teleoperation systems for humanoid robots using motion tracking, HMDs, and real-time data streaming. Design low-latency communication pipelines and integrate stereo video, depth, and sensor data into Unity-based VR environments for intuitive human-robot control. Build tools for data recording and annotation to support learning workflows.

Humanoid London, United Kingdom
On-site Permanent
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Staff Controls Software Engineer

A Staff Controls Software Engineer will lead the development and industrialization of real-time control systems for humanoid robots, translating research prototypes into robust, production-grade software. The role involves designing modular control architectures, implementing safety-critical mechanisms, and ensuring deterministic performance across locomotion and manipulation systems. The engineer will also mentor teams, drive testing and release practices, and shape the long-term control software roadmap in a high-performance robotics environment.

Humanoid London, United Kingdom
On-site Permanent
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Deep Learning Engineer - World Models

This role involves developing and training deep learning models for vision-language-action (VLA) systems used in humanoid robotics. The engineer will work on the full lifecycle from data curation and synthetic data generation to distributed training, model optimization, and deployment. Close collaboration with data and MLOps teams ensures scalable, real-time inference on robotic platforms, with a strong focus on improving policy performance through behaviour cloning and reinforcement learning.

Humanoid London, United Kingdom
On-site Permanent
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Reinforcement Learning Engineer - Manipulation

Develop and train reinforcement learning policies for robotic manipulation using language and vision inputs, both in simulation and on real-world humanoid robots. Work across the full development pipeline, from creating diverse simulation tasks to deploying and refining policies on physical systems. Collaborate with teleoperations and testing teams to improve data collection and real-world performance.

Humanoid London, United Kingdom
On-site Permanent
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Senior Platform Software Engineer

This role involves developing core operating system software, data networks, and protocols for next-generation humanoid robots. The engineer will design embedded systems, integrate hardware and software components, and ensure safety and reliability in real-world industrial environments. Emphasis is placed on building fault-tolerant, high-integrity software within an agile R&D team pushing the boundaries of human-robot collaboration.

Humanoid London, United Kingdom
On-site Permanent
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Reinforcement Learning Engineer - Locomanipulation

Develop reinforcement learning policies for dynamic locomotion and loco-manipulation in humanoid robots, using large-scale simulation and real-world testing. Focus on scalable training pipelines, reward design, and sim-to-real transfer. Work closely with robotics and controls teams to deploy robust policies on physical hardware.

Humanoid London, United Kingdom
On-site Permanent
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Simulation Engineer - Manipulation

Design and implement physics-based simulation environments for robotic manipulation tasks in industrial, service, and home settings. Focus on reinforcement learning, reward function design, and reducing the sim-to-real gap using high-fidelity physics engines and GPU-accelerated infrastructure. Collaborate with vendors and engineers to ensure simulation accuracy and scalability.

Humanoid London, United Kingdom
On-site Permanent
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Robot Learning Engineer

This role focuses on developing and refining robot manipulation capabilities using applied deep learning and real-world testing. The engineer will train policies via behaviour cloning and reinforcement learning, improve data quality, and collaborate with simulation, teleoperation, and hardware teams to enhance performance and transferability from digital twin to physical robot. The position requires hands-on robotics experience and strong practical deep learning skills to iterate on models and systems in a fast-moving environment.

Humanoid London, United Kingdom
On-site Permanent
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Robotics Production Team Lead

Lead a team of technicians in the assembly, rework, and repair of advanced humanoid robots, ensuring high-quality electro-mechanical integration and rapid iteration. Drive team culture, troubleshoot build issues across mechanical and electrical systems, and collaborate closely with engineering and test teams during first-article builds and design changes. Operate in a fast-paced environment with evolving designs and urgent timelines.

Humanoid London, United Kingdom
On-site Permanent
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Software Test Engineer

This role involves executing end-to-end software testing on humanoid robots, validating releases, and evaluating learned policies through both simulation and real-world trials. The engineer will maintain test pipelines, collect performance metrics, and ensure data consistency across development cycles. A strong focus is placed on sim-to-real validation and improving test automation within a robotics environment.

Humanoid London, United Kingdom
On-site Permanent
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Hardware Validation Engineer

This role involves designing, building, and commissioning custom test rigs and fixtures to validate humanoid robot subsystems and full platforms. The engineer will work closely with systems owners to define validation requirements, then lead the mechanical and electrical development of in-house testing infrastructure. Key responsibilities include end-to-end ownership of test rig lifecycle, from concept and CAD design to procurement, fabrication, and data-capable commissioning, supporting reliability, endurance, and compliance testing.

Humanoid London, United Kingdom
On-site Permanent
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Robotic Test Engineer II

This role involves executing and automating software validation tests on humanoid robots, comparing simulation with real-world performance, and building reliable metrics pipelines for software releases. The engineer will run regression suites, support policy evaluations, and ensure data consistency across test environments. It requires hands-on work with robotics systems, Python scripting, and ROS2, bridging CI/CD with physical robot testing.

Humanoid London, United Kingdom
On-site Permanent